Proust Crisis

Samuel Brzeski & Robin Everett

120 x 160 mm
244 pages
edition of 200

250 NOK / 22 EUR

An accompanying publication to the project Time Crisis Conference, in which the arcade video game Time Crisis 4 is used to rewrite Marcel Proust’s In Search of Lost Time. In the publication, video game stills are combined with repetitive commands ACTION, WAIT and CONTINUE from the gameplay, which appear faintly on each page. These are combined with extracts from Proust’s novel that contain the same terms, forming a disjointed, fragmented narrative, somewhat out of time.